Scripts

The Locusts Manor Script Hubs Compared

Pick ESP-only if you still want to play. Pick auto-escape if you only want the badge and accept the risk.

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Script Hubs Compared

The scripts hub holds the loadstrings. This child page is the decision chart so you do not stack four GUIs and freeze the lobby. House of The Locust scripts cluster into two families: ESP and movement (you still do the four jobs) and auto escape (the GUI does the four jobs). Mixing both is how prompts double-fire and cubes teleport into the ceiling.

ESP-first hubs

Use these if you already understand the nest from How to Play and only want fog, walls, and the hunter’s silhouette to stop lying.

  • Monster ESP / chams: red outline, often with stud or meter distance. This copies what audio already tells you. Keep audio on anyway; ESP lags, breathing does not.
  • Objective ESP: cubes, cabinets, Wirecutters, EXIT, keyhole, reader. This is the feature that saves a lost solo. It also trains you to stare at colors instead of landmarks, which hurts you the day the script patches.
  • Cabinet ESP with “hide searched”: the only ESP toggle that maps onto a real time-save. Empty cabinets are the Key hunt’s tax. See the escape walkthrough.
  • Fullbright: deletes Lights Out tension from the Boiled One maps. On Lights On it is mostly ego.
  • Teleports to EXIT or Wirecutters: skip the maze, keep the prompts. You still need the items in inventory.

The teleport/ESP suite on the parent hub is the cleanest example of this family.

Auto-escape hubs

Use these only if you have already beaten the nest once and are farming the badge on alts, or if you have decided the TOS risk is worth it. They try to run the same chain this wiki writes in English:

  1. Auto-solve cubes onto pads.
  2. Instant Search through cabinets for the Key.
  3. Keycard grab off The Locust, sometimes with a flee radius so the GUI pauses when the hunter is close.
  4. Unlock EXIT in prompt order.

Snowy Hub and Fishy Hub live here. Auto-solve that carries two cubes at once will reproduce the jam the cube puzzle warns about. If the GUI has a “one cube at a time” or “travel speed” slider, turn travel speed down before you enable full auto.

Flee radius is the difference between a usable auto-escape and a suicide routine. Set it larger than you think. The Locust’s hitbox is bigger than the skinny model.

Feature mapping onto real items

GUI labelReal nest objectWiki page
Auto Solve CubesRed / yellow / blue padsCube puzzle
Instant SearchWooden cabinets, KeyEscape
Keycard GrabThe Locust’s cardKeycard
Exit Door ESPGreen EXITEscape
Monster ESPThe LocustEntity
Inf Stamina / WalkSpeedSprint and slideControls

If a hub shows “auto farm rewards” or “collect cash,” it was copy-pasted from a simulator template and may still work, but the labels are lying. This nest does not pay you in coins.

Stability after patches

Intelligence passes and Lights Out maps break name-based ESP first, teleport nodes second, auto-escape last because auto-escape is a pile of the first two. After a banner change, disable auto, leave ESP on, and see whether outlines still attach to cubes. If they attach to random chairs, the hub is stale. Play by hand or wait. Do not “fix” it by injecting a second hub.

Key systems on some of these strings are unrelated to codes. Never pay for a key with Robux unless you enjoy donating to a random paste.

A cleaner split for squads

If a four-stack insists on scripts, give ESP to the cabinet sweeper and the cube carrier, and keep bait clean. Auto-escape on four clients at once will contest the same prompts and wedge every cube. The co-op tier list still applies: one hunter-watcher, one carrier, one sweeper, one thief.

If you are reading this because the nest felt impossible after one death, go back to How to Play. Death is cheap. Injectors are not.

FAQ

Frequently Asked Questions

Quick answers for The Locusts Manor on Roblox.

Should I use ESP or auto-escape?

ESP if you still want to play. Auto-escape if you only want the badge and accept the ban risk. Do not run both.

Why do cubes fly into the ceiling?

Auto-solve carried more than one or fought a teammate's GUI. Turn auto off and reseat by hand using the cube puzzle.

Does fullbright help on Lights Out?

Yes, and it also deletes the mode. The Boiled One maps are built around darkness.

Where are the loadstrings?

On the scripts hub. This page is the comparison, not a second paste list.